We've overhauled the tutorial, cleaned up our signposting and given players much more help through its opening hours. Our tutorial wasn't perfect, and Black Geyser was difficult to start out in. We continue to work hard on improving these even further. We've vastly improved load times to significantly improve the speed at which you can enter and exit buildings and zones. In the meantime, here are some improvements that happened during the Early Access period: We will soon be back with more information on the schedule regarding the delivery of Kickstarter-specific rewards (both digital and physical). In that time, we've worked incredibly hard to implement your feedback and improve on the things that matter to you. So without further ado, here is its launch trailer and the accompanying announcement post, which details the many improvements made during the seven month Early Access period.Īfter years of development, a hugely successful Kickstarter campaign, and over 6 months of Early Access, Black Geyser officially launched into 1.0 today. But it's always a special day when a vaporware legend manages to become a reality. Don't get me wrong, it's no ELEX and as far as I can tell the actual game is merely mediocre. Yet somehow the developers powered through it all and reached the other side, and in doing so they earned a measure of our respect. ![]() The ridiculous fantasy terminology, the clueless evangelists (hi GreenMagicSpell!), the shameless imitation of Pillars of Eternity's user interface, and of course that highly exploitable title. ![]() Developed by a team of complete unknowns who call themselves GrapeOcean Technologies, for a long time this "brand-new RTwP RPG" was just a joke. ![]() It's hard to believe that almost seven years have passed since we learned about Black Geyser: Couriers of Darkness. Tags: Black Geyser: Couriers of Darkness GrapeOcean Technologies V Publishing
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